During your studies, you will become proficient in the various methods and tools required in creating game art. The studies cover a wide range of different subjects with an emphasis on 3D modelling, animation, and procedural generation.
Beyond the core programme, there is an opportunity to focus on an area of specific interest such as technical art, marketing art or character design. The studies aim to provide competence in the global game design industry with hands-on experience.
The students develop their design skills and learn to use professional tools by working on collaborative game projects with students from the Degree Programme in Game Design. During these projects, different game art concepts, prototypes and final assets are explored with the aim of improving the students’ aesthetic, production, design thinking, communication, and teamwork skills and competences.
Graduates of the programme are able to create game art that meets the needs of a product, brand and end users.
The Degree Programme in Game Art consists of eight core competence study modules, including a period of practical training and a thesis.
Additionally, there are modules covering complementary competences that provide a specialization route for those focusing on specific disciplines within the industry, including broader optional studies.
The aim is that your knowledge as a game artist will increase, and the content of your studies follows certain themes:
Online studies
This is an option for you if you need to balance your studies with work or if you are not able to live near the campus. Students study from home and should be prepared to attend online sessions 1–2 days a week. The online sessions vary each week from Monday to Friday from 9am till 4pm (Finnish time UTC +2 EET).
In addition to online sessions, the studies consist of either group or independent work on your own time. Students are expected to have their own device and software to work on their assignments. Online studies do not provide eligibility for a residence permit in Finland.
This programme format supports studying alongside employment. However, balancing studies with work requires careful time management and consideration of personal commitments.
Student selection is based on entrance examination points. Online entrance examination consists of two parts. The minimum score for a passed examination: 50/100 points. Every given task must be completed successfully. In addition, English language skills are assessed in the exam.
Part 1: Instructions are sent out to all applicants by email after the joint application period. The first part includes two tasks. You must pass each task with minimum points in order to qualify in the selection process. If you do not pass the first task, your second task will not be assessed. The tasks must be uploaded to the application form on Studyinfo by 29 September 2025, 3 pm (Finnish time).
Part 2: 75 applicants with the best points of Part 1, will be invited to Part 2. The second part of the examination is an online entrance examination on 3 November. The Part 2 exam includes two tasks and a group interview. You must pass each task with minimum points in order to qualify in the selection process. If you do not pass both the first and second task of Part 2, your third task will not be assessed.
The degree gives you competence through research and development assignments to become an expert in specific areas of game art, supporting your own career plans.
During your studies, you devise your own projects with the aim of building your own portfolio that helps you with your employment in the future.
As a Bachelor of Culture and Arts in Game Art, you can become, e.g., one of the following: