Curriculum
Your self-directed research and studio practice are at the centre of the curriculum. In a critical and intimate environment, you will widen your conceptual scope, experiment with narrative strategies and build your technical skills. The programme helps you navigate animation’s expanding field, which includes the essential role the medium has long played in cinema, but also exciting new applications in design, games and interactive media. Students are challenged to find novel ways to enter these areas, and to establish their own positions within them.
The programme is distinguished by its informal, non-hierarchical atmosphere. Our didactic approach is that of the flipped classroom: lesson time is used not for the linear transfer of information from tutor to student, but rather as a forum for student-led discussion of ideas and problem solving. Information and skills are largely acquired during self-study or tutorials. The research questions you develop during your study are essential, and we use these to shape the curriculum based on students’ needs each year. Collaboration with other disciplines, both inside and outside the academy, is encouraged and facilitated.
The programme is structured into three phases: the Orientation Phase (3 months), the Research Phase (3 months) and the Graduation Phase (6 months).
Personal Investment
The Master of Animation is a full-time, one-year programme. Two days a week are dedicated to practice and integrated artistic and theoretical research, which include individual studio talks with tutors and presentations of work in progress. One day a week is dedicated to theory and General Academic Studies. An equal amount of time (2-3 days per week) is required for self-study.
Living expenses will vary depending on the city where you choose to reside. On average, you should expect to spend approximately €1,000 per month. This includes rent, food, transportation, recreation and health insurance.
Na studia magisterskie mogą kandydować wszyscy, którzy ukończyli studia licencjackie lub inżynierskie (studia I stopnia), studia magisterskie lub studiują na ostatnim roku studiów I-stopnia. Studia, które planujesz powinny mieć zbliżony profil do tych obecnych lub ukończonych, ponieważ w procesie rekrutacji kluczowa jest ich zgodność programowa.
*Przed aplikacją sprawdź wymagania bezpośrednio na stronie uczelni. W przypadku problemów ze znalezieniem szczegółowych, aktualnych wymagań, skontaktuj się z konsultantami Kastu.
Spełnienie wymagań w zakresie języka angielskiego można udokumentować w następujący sposób (Wynik, który musisz uzyskać z testu językowego aplikując na wybrany kierunek studiów znajdziesz w wymaganiach rekrutacyjnych danego programu):
Animation is open to Bachelor of Animation and Bachelor of Illustration graduates. Or similar practicing professionals in the field with experience in animation.
These assignments are part of the preparation.
1. Curriculum Vitae (max. 1 A4 page)
2. Personal Statement (min. 1 A4)
3. Practice Portfolio
4. Research Proposal (max. 2 A4)
You will receive the login codes for the intake dashboard after submitting the application.
The Master of Animation is an opportunity to lay the foundation for a long-term, sustainable career in the creative sector. Students graduate with the skills necessary to respond to opportunities in a rapidly evolving field, as well as the ability to adapt to future changes.
Your studies will take place within a diverse community of Master’s students from many different backgrounds. Engaging with people from all over the world in a 24/7, multidisciplinary environment will enrich your practice and allow you to build a unique network of peers. Furthermore, through active collaboration with makers and studios outside of the academy, you will gain experience in wide range of practices and build a valuable professional network. Our hands-on, interdisciplinary approach enables you to take bold steps in your career after graduation.
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