Creative Media and Game Technologies

Uczelnia
Saxion University of Applied Sciences
Miasto, kraj
Enschede, Netherlands
Czas trwania studiów
4 lata
Zakres programowy
Human Computer Interaction, Video Games & Multimedia, User Experience Design
Koszty studiowania
2601.00 EUR
Język nauczania
English (ENG)
Rodzaj studiów
Bachelor
Rozpoczęcie studiów
2025-09-01
Zakończenie rekrutacji
2025-04-01
O programie
Wymagania rekrutacyjne
Możliwości kariery
Immersive games, interactive narratives and virtual reality experiences share a lot of similarities. They are all created by teams that merge stunning visuals, state-of-the-art technology, and captivating designs. Creative Media and Game Technologies (CMGT) offers you precisely this combination of innovation and creativity.

As the name suggests, CMGT covers everything you need to know about creative media and game technologies. In the first year, you'll have the chance to explore various roles and find the one that fits you best. In the following years, you can specialize in your desired direction.

 CMGT offers a comprehensive overview, allowing you to delve into the various facets of the industry. Our goal is to replicate the workflow of a professional studio, emphasizing collaborative roles that enhance each other in the industry pipeline. We're on the right track, as we've been officially recognized as a 'good' programme by both the National Student Survey and the “Elsevier Keuzegids”.

At CMGT, we focus on three main industry roles: artists, designers, and engineers. Before you begin, you'll choose one of these roles. Each offering two unique learning paths. Additionally, you'll pick an extra learning path from the other roles to broaden your expertise and expand your toolkit. You'll start by learning the industry's fundamentals. Before you know it, you'll be crafting digital, real-time interactive games and experiences by teaming up with peers from every role. After the first year, you'll continue on your chosen learning path, further developing in your role. You will build a portfolio showcasing your skills an prepare you for your minor or internship in your third year.

CMGT is structured around the three most important professional roles in the field. Each role has two learning paths:

​Artist:

  • Technical Environment Artist: Crafts and optimizes game environments using both artistic skills and technical knowledge.
  • Game Artist: Creates visual assets for games, such as characters, scenes, and textures.

​Designer:

  • Narrative Designer: Crafts compelling stories and builds immersive worlds with visuals and sounds that drive plot and character development.
  • Game Designer: Crafts the game's rules and mechanics, fine-tuning play to make it consistently fun and captivating.

​Engineer:

  • Game Engineer: Codes and implements game mechanics, ensuring the game runs smoothly and integrates all its elements.
  • Graphical Engineer: Specializes in graphics programming to enhance and optimize visuals and effects.

 

Wymagania rekrutacyjne
  • Wypis ocen – jeśli wciąż się uczysz i dlatego nie masz jeszcze świadectwa ukończenia szkoły średniej, bardzo ważne jest załączenie wypisu. Szczegółowe informacje na temat sposobu wypełniania tego dokumentu oraz termin jego przesłania znajdziesz tutaj.
  • Świadectwo dojrzałości i świadectwo ukończenia szkoły średniej – w przypadku ukończenia szkoły średniej nie potrzebujesz wypisów ocen – wystarczy, że do formularza aplikacyjnego załączysz Świadectwo dojrzałości wraz ze świadectwem ukończenia liceum lub technikum.

Przed aplikacją sprawdź wymagania bezpośrednio na stronie uczelni. W przypadku problemów ze znalezieniem szczegółowych, aktualnych wymagań, skontaktuj się z konsultantami Kastu.

 

Wymagania odnośnie języka angielskiego

Spełnienie wymagań w zakresie języka angielskiego można udokumentować w jeden z następujących sposobów:

  • IELTS - 6.0
  • TOEFL – 80
Ważne wymagania

Obowiązkowa procedura selekcji, która składa się z:

  • Kwestionariusz online i wybór daty rozmowy kwalifikacyjnej
  • Przygotowanie do rozmowy kwalifikacyjnej (portfolio+SDG Game)
  • Rozmowa kwalifikacyjna

Więcej informacji i szczegółów o powyższej procedurze znajdziesz w zakładce Additional requirements for this programme.

You will enter an incredibly wide and globally oriented professional field. You can join one of the many prominent companies, an exciting smaller firm, or start your own business. Each role provides specialized skills and insights, opening doors to a variety of career options aligned with your interests and aspirations.

With your qualifications you can chose from a wide range of professions such as:​

  • 3D Environment Artist. As a 3D Environment Artist, you'll design the visual worlds in games. You'll use 3D modeling and texturing to craft everything from vibrant landscapes to detailed cityscapes, ensuring that each environment is both immersive and visually captivating.
  • Technical Artist. Technical Artists bridge the gap between artists and programmers. Your focus will be on optimizing art workflows and integrating art assets into the game, addressing technical challenges in art production to ensure a smooth integration of functionality and aesthetics.
  • UI Designer. As a UI Designer, you oversee the game's user interface. Your role involves designing menus, buttons, and other interactive elements, ensuring they are user-friendly and visually attractive to enhance the overall player experience.
  • Level Designer. Create the stages or levels of a game as a Level Designer. Your role includes balancing gameplay elements such as layout and difficulty, creating engaging and challenging experiences that also advance the game's narrative.
  • Game Developer. This is a more technical role in which you'll focus on the coding and programming aspects of game creation. You'll write and refine the code that brings game mechanics to life, handling everything from feature implementation to bug fixing, and ensuring the game operates smoothly.
  • Engine Programmer. As an Engine Programmer, you'll develop and maintain the game engine itself. This role involves working on the core software that drives the game. You'll handle tasks such as graphics rendering and physics calculations, to ensure the game runs flawlessly.