Interaction Design at Malmö University
Interaction design is about understanding and designing for interactions in specific use situations. It is about the shaping of digital things and digitally enhanced spaces with a particulat focus on users and use situations.
This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.
Practical Design Skills and Academic Research
We combine practical design skills with academic research capabilities. You learn to create interaction design that makes a difference in society and everyday life, and to contribute with new and relevant knowledge to the academic community. There is a focus on digital materials, but we explore “the digital” as a part of complex networks of people, places, products and services.
Internationally Recognised
We focus on areas where our design and research excellence is internationally recognised: physical computing, collaborative media, place-specific computing, game design and studies, social innovation and interaction design methodology and theory.
Content
The programme comprises full-time study for one academic year, divided into four
courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
Teaching Methods
The programme is generally based on a studio-based learning-by-doing approach, which to us means an iterative, intertwining practice of experimentation and reflection. As teachers we view ourselves as coaches guiding you in this process.
Working environments
Each year has their own studio, available around the clock. The class makes the studio their own. Here we have group-work, seminars, workshops, presentations, discussions, etc.The studios have projectors, cabinets of diverse working materials, lots of white boards, flexible furniture, etc. Close by there are various well-equipped workshops and the physical-computing Arduino-lab. Additionally, we often use the facilities at MEDEA research centre for final presentations, exhibitions, seminars, programme-meetings, etc
Who are you?
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds—design, media, engineering, the arts, and social sciences—and focus our teaching on creating disciplinary synergy in the concrete design work.